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Joust Remake

This Game was part of a course at NAD, where we had 7 weeks to make a game. We were split into teams of about 8-9 people.

I designed the whole modular system that we used to create all the houses in the game and was in charge of modeling it. I also made props and all the islands.

Workflow: Blocking - Concept art - Low rez - High rez - Bake

Textures were made by Veronique Bellavance and Roxanne Chartand by using my baked ambient occlusion and Normal maps.

Team members:
Rafael Botero - Game Designer
Justin Dorion - Environment Artist, shader, texture and level artist
Eric Gauvreau - Environment Artist and Level Artist
Michel Lapierre - Tech Artist and FX
Veronique Bellavance - Concept Artist and texture artist
Roxanne Chartrand - Concept Artist and texture artist
Phillip Turcotte - Character Artist
William Desrosiers - Rigging and Animations

In Engine Screenshot of house build. (Environment modeling and level Art and Shaders) Textures were made by other team members.

In Engine Screenshot of house build. (Environment modeling and level Art and Shaders) Textures were made by other team members.

In Engine Screenshot of an other house build. (Environment modeling and level Art and Shaders)

In Engine Screenshot of an other house build. (Environment modeling and level Art and Shaders)

In Engine Screenshot of Farm Props ( Environment modeling )

In Engine Screenshot of Farm Props ( Environment modeling )

All my modules and props from the game.

All my modules and props from the game.

All my models showing only my baked normals that were used by other team members for the base color of the textures.

All my models showing only my baked normals that were used by other team members for the base color of the textures.

In Engine Screenshot of modules for the houses.

In Engine Screenshot of modules for the houses.

In Engine Screenshot of props.

In Engine Screenshot of props.

Marmoset viewer of the main door I made for the game.

Workflow I used for all my pretty much all my assets. Diffuse was made by other artists.

Workflow I used for all my pretty much all my assets. Diffuse was made by other artists.

Joust Remake: Trailer