This Game was part of a course at NAD, where we had 7 weeks to make a game. We were split into teams of about 8-9 people.
I designed the whole modular system that we used to create all the houses in the game and was in charge of modeling it. I also made props and all the islands.
Workflow: Blocking - Concept art - Low rez - High rez - Bake
Textures were made by Veronique Bellavance and Roxanne Chartand by using my baked ambient occlusion and Normal maps.
Team members:
Rafael Botero - Game Designer
Justin Dorion - Environment Artist, shader, texture and level artist
Eric Gauvreau - Environment Artist and Level Artist
Michel Lapierre - Tech Artist and FX
Veronique Bellavance - Concept Artist and texture artist
Roxanne Chartrand - Concept Artist and texture artist
Phillip Turcotte - Character Artist
William Desrosiers - Rigging and Animations
Marmoset viewer of the main door I made for the game.
Joust Remake: Trailer