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S.W.A.R.M

This is my final project from my Bachelors Degree at NAD.
I was in charge of the environment modeling and the creation of a fast and easy tile / modular kit for the level designers.

While making this project I've learned a lot and faced many challenges,
We had 14 weeks, but 5 weeks in we had to scrap the whole project.
In 9 weeks I had to redesign a modular kit for the whole environment and make it.

We went for 1.5 x 1.5 m grid based tile sets.
All my assets have 2 UV channels: Specific normal and dirt map, then the generic tillable textures.

Team members:
Justin Dorion - Environment Artist, level artist
Andre Desforges - Rigging, Animations
Maxime Fortin - Tech Artist, Level Designer
David Delanois - Texture Artist, Environment artist
Kevin Rheault - Game Designer , Level Designer
Bernard Duchesne - Tech Artist, Lighting and FX
Veronique Bellavance - Concept Artist and Placement
Phillip Turcotte - Character modeling

Environment art, Props, lighting, Level Art

Environment art, Props, lighting, Level Art

Environment, level art

Environment, level art

Environment, level art

Environment, level art

Monster Dice and Player Dice

Monster Dice and Player Dice

All my moduals finished. Generic Textures under a dirtmap and detail normal.

All my moduals finished. Generic Textures under a dirtmap and detail normal.

Grid based tile example. Very fast and

Grid based tile example. Very fast and

All my blockings for the environments, but they were not all included in the final game.

All my blockings for the environments, but they were not all included in the final game.

SWARM Gameplay Video, Full Game: Long.