This is my final project from my Bachelors Degree at NAD.
I was in charge of the environment modeling and the creation of a fast and easy tile / modular kit for the level designers.
While making this project I've learned a lot and faced many challenges,
We had 14 weeks, but 5 weeks in we had to scrap the whole project.
In 9 weeks I had to redesign a modular kit for the whole environment and make it.
We went for 1.5 x 1.5 m grid based tile sets.
All my assets have 2 UV channels: Specific normal and dirt map, then the generic tillable textures.
Team members:
Justin Dorion - Environment Artist, level artist
Andre Desforges - Rigging, Animations
Maxime Fortin - Tech Artist, Level Designer
David Delanois - Texture Artist, Environment artist
Kevin Rheault - Game Designer , Level Designer
Bernard Duchesne - Tech Artist, Lighting and FX
Veronique Bellavance - Concept Artist and Placement
Phillip Turcotte - Character modeling
SWARM Gameplay Video, Full Game: Long.